
3D MODLING
3D modeling and animation have transformed numerous fields, including filmmaking, computer games, and architecture and product design. Yet the underlying basis of high-quality 3D production originates in traditional design and animation methodologies
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IT COURSE DETAILS
in Shri Balaji Infotech
INTRODUCTION
3D modeling and animation have transformed numerous fields, including filmmaking, computer games, and architecture and product design. Yet the underlying basis of high-quality 3D production originates in traditional design and animation methodologies. This course provides an introduction to the exciting world of 3D content creation, while emphasizing its connection to the creative thought process. Students will learn an overview of the artist workflow as it relates to modeling, texturing, animation, lighting and rendering. This course offers a new dimension to the process of filmmaking and design.
WHY TAKE ADMISSION?
Today, 3D modeling is used in a vast number of fields.
Movies use computer-generated characters, objects, and environments in animated and live-action films as well as 3D imaging to create an optical illusion of depth.
Most modern games use 3D models and environments to create the virtual worlds that players interact with and explore.
The medical industry uses detailed 3D models of organs, including 2-D image slices from a CT or MRI scan.
Architects and engineers also make use of 3D software programs to show proposed buildings, landscapes, devices, structures, vehicles, and more.
Even scientists have begun using making use of 3D geological models. Seismologists, for example, use them to predict events within the crust of the earth due to shifting plates, erosion, etc.
Anyone interested in any of the above fields will want to learn how to use 3D modeling software programs.
CERTIFICATIONS & IMPORTANT DATES
Certification:
KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
MKCL provides certificate to the KLiC learner after his/her successful course completion.
Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).
Important Dates:
Batch Commencement: One batch in each calendar month (January to December)
Date(s) of Application and Fee Payment by Learner: 1st - 30th day of each calendar month
Date(s) of Learner Confirmation by ALC: 1st - 30th day of each calendar month
Course Start Date and Date of Issuing Learner Login: Date of admission confirmation
ACADEMIC APPROACH
The Academic Approach of the course focuses on the “work centric” education i.e. begin with work (and not from a book !), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as well as development of the society.<
Learning methodology
Learners are given an overview of the course and its connection to life and work.
Learners are then exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
Learners are then acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
Learners are then acquainted with the architecture of the tool or Tool Map so as to appreciate various parts of the tool, their functions and their inter-relations.
Learners are then exposed to simple application development methodology by using the tool at the beginner’s level
Learners then perform the differential skills related to the use of the tool to improve the given ready-made outputs.
Learners are then engaged in appreciation of real-life case studies developed by the experts.
Learners are then encouraged to proceed from appreciation to imitation of the experts.
After imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression.
SYLLABUS
Detailed Syllabus:
KLiC 3D Animation
Watching 3D movies
Entering into CGI industry
Beginning with CGI
Taking a career path in 3D industry
Getting started with 3D software
Working with Blender
Situation: First model
Situation: Coral
Situation: Loop cut Rat
Situation: N-Gon
Situation: Cactus
Situation: Pipe
Situation: Chocolate cube
Situation: Spring
Situation: Stone
Situation: Pillar
Situation: Screw
Situation: Top
Situation: Temple
Situation: Ceiling fan
Situation: Rupee
Situation: Apple
Situation: Bullock cart wheel
Situation: Stairs
Situation: Football
Situation: Monster character
Situation: Carom
Situation: Soccer net
Situation: Flute
Adding facial shape keys
Situation: Pool table
Situation: Couch
Situation: Guitar
Situation: Balcony
Situation: Nomenclature
Situation: sculpting human head
Situation: Human denture
Situation: Retopology
Normal map Pineapple man
Situation: Watch
Situation: Giant wheel
Situation: Goggle
Delay to send photorealistic image
Situation: Bottle
Presenting the Model
Freelancing
Selling 3D Content
The Story of CGI
DURATION
120 Hours to be covered in 2 months (8 weeks).
FEES
Total Fee (Rupees): 4000
1st installment:- 2000
2nd installment:- 2000
*(inclusive of Course fees, Examination fees and Certification fees)
