
3D TEXTURING
Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, colour, composition. He also has skills in creating painted and realistic texture maps for characters and environments.
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IT COURSE DETAILS
in Shri Balaji Infotech
INTRODUCTION
Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, colour, composition. He also has skills in creating painted and realistic texture maps for characters and environments.
WHY TAKE ADMISSION?
Who is an texturing artist?
Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, colour, composition. He also has skills in creating painted and realistic texture maps for characters and environments.
CERTIFICATIONS & IMPORTANT DATES
Certification:
KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
MKCL provides certificate to the KLiC learner after his/her successful course completion.
Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).
Important Dates:
Batch Commencement: One batch in each calendar month (January to December)
Date(s) of Application and Fee Payment by Learner: 1st - 30th day of each calendar month
Date(s) of Learner Confirmation by ALC: 1st - 30th day of each calendar month
Course Start Date and Date of Issuing Learner Login: Date of admission confirmation
ACADEMIC APPROACH
The Academic Approach of the course focuses on the “work centric” education i.e. begin with work (and not from a book !), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as well as development of the society.<
Learning methodology
Learners are given an overview of the course and its connection to life and work.
Learners are then exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).
Learners are then acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).
Learners are then acquainted with the architecture of the tool or Tool Map so as to appreciate various parts of the tool, their functions and their inter-relations.
Learners are then exposed to simple application development methodology by using the tool at the beginner’s level
Learners then perform the differential skills related to the use of the tool to improve the given ready-made outputs.
Learners are then engaged in appreciation of real-life case studies developed by the experts.
Learners are then encouraged to proceed from appreciation to imitation of the experts.
After imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.
Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression.
SYLLABUS
Detailed Syllabus:
KLiC 3D Lighting & Texturing Artist
Watching 3D movies
Entering into CGI industry
Beginning with CGI
Taking a career path in 3D industry
Freelancing ,Selling 3D Content
Getting started with 3D software
Working with Blender
Situation first model
What is Lighting
How to use spot lamp to create table lamp lighting
How to apply atmospheric lighting to Desert scene
How to use point lamp to create lightball with pillars
How to use area light to create TV unit light setup
What are advantages of cycles render in lighting
How to use Global illumination colour bleeding light bouncing
How to use Light Path Node to create realistic glass
How to use Blackbody Node for color temperature
How to use emission shader to create neon light
How to illuminate a brick room using primitives with emitting light
How to light interior room using IES light
How to create IES lighting manually
How to use studio light for presenting a organic monster model
How to enhance Pool table using HDRI lighting
How to add realism to a scene using Gobo light
How to use Normal Map in lighting
How to bake AO maps for indoor room
How to add Bloom Effect to an image using composite nodes
How to enhance dessert scene by using Sun flare
How to use spot lamp as light shafts from the Tree
How to use camera and emission to create bokeh effect
How to add caustics for under water scene
How to enhance a Corridor scene by adding fog
How to create day lighting for indoor scene
How to light indoor scene in game engine
How to create night lighting for indoor scene
How to create night lighting for Desert scene
Begin with 3D Texturing: a new Texturing artist takes references
How to create Earth / Globe
How to create Colgate Box
How to create Match box
How to Create different types of Maps
How to create Sword
How to create Stone
How to create Monster
How to Apply Shaders to Primitive
How to Texture on Sphere Objects in cycle render
How to create Wooden chair
How to create Bulb
How to create Glass and Milk Texture
How to create Gold
How to create Bronze
How to create Anisotropic Utensils
How to create Tea Cup (Ceramic Shading)
How to create Subsurface Scattering
How to use Projection Painting
Other than CG Lighting artist in brief
The Story of CGI
DURATION
120 Hours to be covered in 2 months (8 weeks).
FEES
Total Fee (Rupees): 4000
1st installment:- 2000
2nd installment:- 2000
*(inclusive of Course fees, Examination fees and Certification fees)
