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3D TEXTURING

Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, colour, composition. He also has skills in creating painted and realistic texture maps for characters and environments.

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IT COURSE DETAILS

in Shri Balaji Infotech

INTRODUCTION

Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, colour, composition. He also has skills in creating painted and realistic texture maps for characters and environments.

WHY TAKE ADMISSION?

Who is an texturing artist?

Texturing artist possesses strong artistic skills such as 2D drawing and painting, understanding of light, shade, colour, composition. He also has skills in creating painted and realistic texture maps for characters and environments.

CERTIFICATIONS & IMPORTANT DATES

Certification:

  • KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).

  • MKCL provides certificate to the KLiC learner after his/her successful course completion.

  • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).

Important Dates:

  • Batch Commencement: One batch in each calendar month (January to December)

  • Date(s) of Application and Fee Payment by Learner: 1st - 30th day of each calendar month

  • Date(s) of Learner Confirmation by ALC: 1st - 30th day of each calendar month

  • Course Start Date and Date of Issuing Learner Login: Date of admission confirmation

ACADEMIC APPROACH

The Academic Approach of the course focuses on the “work centric” education i.e. begin with work (and not from a book !), derive knowledge from work and apply that knowledge to make the work more wholesome, useful and delightful. The ultimate objective is to empower the Learner to engage in socially useful and productive work. It aims at leading the learner to his/her rewarding career as well as development of the society.<

Learning methodology

  • Learners are given an overview of the course and its connection to life and work.

  • Learners are then exposed to the specific tool(s) used in the course through the various real-life applications of the tool(s).

  • Learners are then acquainted with the careers and the hierarchy of roles they can perform at workplaces after attaining increasing levels of mastery over the tool(s).

  • Learners are then acquainted with the architecture of the tool or Tool Map so as to appreciate various parts of the tool, their functions and their inter-relations.

  • Learners are then exposed to simple application development methodology by using the tool at the beginner’s level

  • Learners then perform the differential skills related to the use of the tool to improve the given ready-made outputs.

  • Learners are then engaged in appreciation of real-life case studies developed by the experts.

  • Learners are then encouraged to proceed from appreciation to imitation of the experts.

  • After imitation experience, they are required to improve the expert’s outputs so that they proceed from mere imitation to emulation.

  • Finally, they develop the integral skills involving optimal methods and best practices to produce useful outputs right from scratch, publish them in their ePortfolio and thereby proceed from emulation to self-expression.

SYLLABUS

Detailed Syllabus:

KLiC 3D Lighting & Texturing Artist

  • Watching 3D movies

  • Entering into CGI industry

  • Beginning with CGI

  • Taking a career path in 3D industry

  • Freelancing ,Selling 3D Content

  • Getting started with 3D software

  • Working with Blender

  • Situation first model

  • What is Lighting

  • How to use spot lamp to create table lamp lighting

  • How to apply atmospheric lighting to Desert scene

  • How to use point lamp to create lightball with pillars

  • How to use area light to create TV unit light setup

  • What are advantages of cycles render in lighting

  • How to use Global illumination colour bleeding light bouncing

  • How to use Light Path Node to create realistic glass

  • How to use Blackbody Node for color temperature

  • How to use emission shader to create neon light

  • How to illuminate a brick room using primitives with emitting light

  • How to light interior room using IES light

  • How to create IES lighting manually

  • How to use studio light for presenting a organic monster model

  • How to enhance Pool table using  HDRI lighting

  • How to add realism to a scene using Gobo light

  • How to use Normal Map in lighting

  • How to bake AO maps for indoor room

  • How to add Bloom Effect to an image using composite nodes

  • How to enhance dessert scene by using Sun flare

  • How to use spot lamp as light shafts from the Tree

  • How to use camera and emission to create bokeh effect

  • How to add caustics for under water scene

  • How to enhance a Corridor scene by adding fog

  • How to create day lighting for indoor scene

  • How to light indoor scene in game engine

  • How to create night lighting for indoor scene

  • How to create night lighting for Desert scene

  • Begin with 3D Texturing: a new Texturing artist takes references

  • How to create Earth / Globe

  • How to create Colgate Box

  • How to create Match box

  • How to Create different types of Maps

  • How to create Sword

  • How to create Stone

  • How to create Monster

  • How to Apply Shaders to Primitive

  • How to Texture on Sphere Objects in cycle render

  • How to create Wooden chair

  • How to create Bulb

  • How to create Glass and Milk Texture

  • How to create Gold

  • How to create Bronze

  • How to create Anisotropic Utensils

  • How to create Tea Cup (Ceramic Shading)

  • How to create Subsurface Scattering

  • How to use Projection Painting

  • Other than CG Lighting artist in brief

  • The Story of CGI

DURATION

120 Hours to be covered in 2 months (8 weeks).

FEES

Total Fee (Rupees): 4000

1st installment:- 2000

2nd installment:- 2000

*(inclusive of Course fees, Examination fees and Certification fees)

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